Pathfinder 2nd Edition is HERE!!!! I tend to default to Sword and Board or 2-handed weapons. Definitely. Since you get to change this every day, it's a great way to experiment with options which you're not certain that you'll like without spending Downtime to train, and it's a great way to bring in material from newly-published sourcebooks. Need Help? Weapon Specialization: More damage on weapon attacks, and since your proficiency is already Expert or Master with your weapon, you're getting a better damage bonus than other classes. In most cases, you'll be using two different weapons: a larger primary weapon like a longsword and a smaller Agile weapon like a dagger. However, Dexterity-based characters should avoid Full Plate because the Bulkwark trait may actually reduce your bonus to Reflex Saves. Agile is great if you plan to make numerous attacks, but if you're relying on options like Power Attack, you don't need to worry about Agile. This could change as other books with new feats come out. Pathfinder 2e - Character Optimization Ancestries and Heritages. Since you only need three high Ability Scores, you have a lot of flexibility with your other ability scores. Strength-based fighters will be largely locked into melee, while Dexterity-based fighters can switch between melee and ranged combat but may deal slightly less damage. The Fighter is at their best in combat, where their capabilities truly shine. Check out this new Pathfinder 2e SRD site with the … Strangely, a bonus to Wisdom from an Ancestry is actually a better way to identify Ancestries that work well. At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. Dwarven Weapon Familiarity makes the Dwarven War Axe a great option for dueling builds, and Unbound Iron can do a lot to mitigate the Dwarf's poor speed. Sometimes you want to play a specific ancestry. You can only maximize three skills, and your get a total of 4+ skills so dumping Intelligence to 8 means that you'll still get three skills that you can maximize, but just being Trained in a skill is often enough to make it useful, and if you have spare Ability Boosts more skills can broaden your usefulness in the party. These bonuses increase by +1 for every four levels beyond 2nd. Know the purpose and quality of every weapon and piece of armor you own. Gnome: Even for Dexterity-based builds, a Strength Flaw means less damage for nearly every Fighter. [Pathfinder 2e] Sell me on Pathfinder 2nd Edition. Despite being one of few classes in Pathfinder with no access to magic, the Fighter is still a powerful and versatile class capable of being a terrifying and powerful in combat. Consider Adopted Ancestry (Elf) so that you can take Elf Step and use Goblin Scuttle to Step twice and get into Flanking position more easily. If so (and there's little reason why it shoulnd't), get a composite bow. Whatever you do, don't use light armor. Crossbows are worthless. 11 The spear is one of the oldest weapons known to most humanoid races, and no weapon has seen as much use across the different continents of Golarion. Combat Flexibility: Class feats are the best feats, and getting one more of any level offers a ton of great options. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you instead become trained in a skill of your choice.You become trained in fighter class DC. Two-handed weapons frequently have interesting traits like Backswing and Forceful, but otherwise they're not much different from one-handed weapons. So I picked up Pathfinder 2e and ran across the Pathfinder 1e free Goblin adventures. Every D&D player has probably, at some point, played a fighter. 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